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迷走城市    實虛共構的城市實境遊戲-以五條港文化園區為例

Ramble in Urban-Urban Reality Game Constructed by Real and Virtual

Designer: 陳亦炤

Advisor: 簡聖芬 老師 | 沈揚庭 老師 | 楊政達 老師

Keyword: Co-construction of reality and fiction / Location Based Service / Augmented Reality / Context Extraction

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現今,我們對於一個城市空間的認識,大多都是從照片開始,同個空間的照片大多都是同一個角度、範圍,往往忽略其背後的歷史文化等深度意涵,只停留在表面精美的照片。在這樣的基礎底下,城市空間的發展似乎愈發扁平化,只要有個佈置精美的角落,就能成為所謂的「景點」,當城市空間遍佈著這些「佈景」時,遊客對於城市的認識似乎只追求拍照打卡,而忽略了背後真正的城市意涵,最後導致原本值得保存的城市文化就這樣被掩埋,然後消逝。因此,就算以文化歷史城市著稱的台南也面臨這樣的狀況,我們不乏有深度底蘊的空間,只是如何找到一個非商業化且有趣的形式去再現「看不見的城市」,並且建構一個實虛共構的城市,是我想探討的議題。

Nowadays, most of our understanding of a city’s space starts from photos. The photos of the same space are mostly from the same angle and scope, often ignored the deep meaning of history and culture behind it, and only staying at the superficially beautiful photos . Therefore, even Tainan, which is known as a cultural and historical city, faces such a situation. We have no shortage of space with deep foundations, but how to find a non-commercial and interesting way to reappear the "invisible city" and construct a real and virtual co-existence city is the topic that I want to discuss.

 

I explore the co-construction of real and virtual cities from three scales: the large scale organizes the concepts and ideas of the real and virtual co-constructed cities in a narrative way; the medium scale is to construct a set of methods to extract and analysis urban context; the small scale uses "reality game" as one of the ways to read the city.Through the extraction and analysis of the front-end, the "Old Five Channel’s Cultural Zone" was finally selected as the practice field. The temple culture here is prosperous and closely related to the context of urban changes. While urbanization, it also leaves a wealth of historical traces.

 

I take the temple history and texture changes in the Old Five Channel’s Cultural Zone as the main text design axis, and design interactive modes (wayfinding mode/AR mode), walking paths, game interfaces, etc, to construct an urban reality game “Ramble in City" as the carrier of the reproduction with the "invisible city" and let players (users) intervene in the city in an approachable way. In addition, I hope that the game can be used as a city detector to collect information about the city through the interaction of tasks during the game. It is also the value of this game as a basis for city improvement in the future.

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迷走城市
_實虛共構的城市實境遊戲-以五條港文化園區為例

我從三個尺度來探討城市的實虛共構:大尺度以論述的方式整理了實虛共構城市的概念及想法,有別於線性直觀的城市物件,許多看不見的城市痕跡以及文化才是真正賦與價值的元素。因此,如何在城市空間再現這些「看不見的元素」,變成可以閱讀及體驗的城市,是在討論城市實虛共構中重要的一環;中尺度則是探討如何抽取城市紋理及文化內涵,並以數位的方式整合與分析;小尺度則是以「實境遊戲」作為閱讀城市中實踐的其中一種手法。
透過前端的抽取涵構與分析,選擇了「五條港文化園區」作為實踐場域,這裡廟宇遶境文化興盛且與城市變遷紋理息息相關,在逐漸都市化的同時,這裏同時也留下豐富的歷史痕跡,可以提供使用者十分豐富的閱讀體驗。

然而,現今以城市為主題開發的擴增實境遊戲已有許多實際開發的作品,但大多只停留在以城市作為遊戲場域,會結合城市文化的故事文本更是少數,加上無法真正針對城市的問題去做設計或是流於過度遊戲化反而失焦,會對城市造成影響但是力度可能稍嫌不足。


因此,我以五條港區域的廟宇歷史及紋理變遷作為故事文本的主軸,並且設計互動模式(尋路模式/AR模式)、行走路徑、遊戲介面等,建構出一款城市實境遊戲「迷走城市」,以此作為閱讀「看不見的城市」的載體,藉由平易近人的方式讓玩家(使用者)可以體驗及使用城市。


這次的研究設計建構出一套完整關於實虛共構的討論,期望可以以城市的角度出發,一方面作為一種新的旅遊模式,更深度的層面希望可以藉由遊戲引導玩家關注城市真正的需求,加上擴增實境以及尋路模式的互動性可以讓玩家自行發現真正想要的內容,使「看不見的城市」被看見的同時,城市真正的需求可以被重視。因此,我認為本設計研究可以作為以後以遊戲介入城市的依據,具有往後延伸討論的空間。除此之外,在往後的發展上,遊戲更可以做作為城市探測器,在遊戲同時藉由任務的互動,蒐集城市的資料,作為日後城市改善的依據,也是這個遊戲的價值之一。

Curved Folding for Constructing Curved Surface

Curved Folding for Constructing Curved Surface

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